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The Cross of Martin Luther
Martin Luther was a Christian Reformist from Germany many centuries ago who's many disputes with the all powerful church of that period made him famous for standing up for his own beliefs no matter what the cost - in the end he was excommunicated from the church but hailed as a heroic rogue and visionary after his death. The crucifix that he carried around with him most of the time was blessed by the powers that be and still exists today. Many believe it was brought over from Europe to America early in the 18th century as it passed hands from the Germans to the French then to the British and finally onto the Americans.
An oaken cross about 1 foot long with the arms of the crucifix extending 4 inches either side. It is actually very plain, just a hunk of aged wood basically and the only distinguishing features are the letters "I" "N" "X" "S" carved across the horizontal member
The Crucifix has several astonishing powers when used in the hands of the pure of heart:
1) The bearer of the Cross recieves a +4 bonus to all Faith rolls. This includes rolls to invoke Miracles.
2)This Holy Relic strikes fear into the hearts of unholy abominations. The relic, and it's bearer, have a Terror factor of 9 against the undead, evil cultists, and any other "intelligent" agents of darkness. An evil creature may substitute it's Spirit for it's Guts in this case if it desires
3) If anybody thinks to use the cross as a weapon then it inflicts a whopping STR+4d10 damage in combat (using the Fightin:Club aptitude to hit in the first place) against "evil" targets. Be very conservative when labelling something as "evil", an evil person or being is someone who is an agent of darkness or the Reckoners, not just a mean bank robber. Against non-evil targets the cross does only STR+1d4 damage
The Cross of Martin Luther is actually possesed by the spirit of Martin Luther himself - hence the incredible powers of the relic! Martin's spirit is here for one reason only, to fight all that is evil and un-Godly, and he will not have the bearer of his crucifix running around commiting any kind of crime or sin. Every time the bearer of the cross attempts to commit what Luther deems a "sin" (this includes lying, cheating, harming a non-evil human being, murder, soliciting with whores, getting too personal with women in general and anything else you can think of!) he must first win an opposed Spirit roll with Martin Luther's spirit (which has a Spirit total of 5d12+8!!!). If the cross bearer is successful then Luther may not intervene. If Luther wins then he stops the cross bearer from being able to commit the sin and saps him of 1d6 wind as punishment (regained at 1 per hour). If the cross bearer ever goes bust on his Spirit roll then Luther actually takes control of the mortal vessel for 1d20 minutes and may do as he wishes in that time.
Another drawback of owning the cross is that it tends to have a mind of it's own (well Luther's mind anyway!) and sometimes becomes attached to the bearer. If the cross is thrown away it will reappear again at the next convenient moment. It will only change hands if Martin Luther, or some other higher power, wants it to...
Lash of the Penitant
The Lash of the Penitant was used by Pontias Pilot to lash Jesus Christ in an attempt to appease the mobs who would see him crucified. The Bible suggests to us that he failed in his bid...
The Lash was then filled with the Wrath of God and given a power of it's own to inflict pain on mortal man at the slightest touch, reminding him of the pain that his own sins have caused unto others
The Lash has now cropped up in the Weird West having being taken from a museum in France by an unknown theif. Has the Lash been liberated by a religious organisation intent on owning the Holy Relic or has it simply been stolen by some power hungry madman?
The grip of the Lash is made from gold and has the inscription "Repent, ye sinners" written in Latin along the side. Otherwise it is very much like an ancient version of a bullwhip - except that the blood of Christ has stained it red...
DamageEvery time a target is struck by the Lash (using the Fightin':Whip or Lariat aptitude) they take no damage from the weapon, as it is too aged to be of much use. Instead they take imaginary damage equal to STR+1d6 with wind damage caused at a rate of 1d10 per imaginary wound instead of 1d6 per wound as the target feels the pain that all of their own sins have caused unto others. No physical wounds appear on the target - it is all within the confines of their mind as their body burns and sears with the agony of a severe lashing. Consequently all wound penalties to dice rolls caused by the lash are doubled. If the lash causes 2 imagined wounds then the target suffers -4 to his dice rolls due to the extreme suffering he endures. The Blessed and other "innocents" such as children may resist this imagined damage on a Spirit (5) roll - the pain of their own sins being less than most. The imagined wounds subside and disappear after 3d6 minutes
Madness On top of this the pain suffered is enough to drive any normal person quite mad. Every imagined wound caused by the Lash signifies the victim must pass Spirit(5) check to avoid having to roll on the Dimentia table, the agony having an effect upon the victims very psyche if they are not mentally strong enough to resist the pain. Passing the Spirit test means a roll on the Dimentia table is not required
The Lash's power does not come cheaply. Every time the wielder of the Lash of the Penitant strikes an opponent with the relic they will suffer horrible flashbacks of the lashings of Christ the next time they sleep, represented by suffering a single night of Night Terrors as described under the Hindrances section of the main Deadlands rulebook, per usage of the Lash. Whoever owns this item of power is probably easily identifyable by the large bags under their eyes...
Got any comments, suggestions, ideas? Send em' to me at Smilingbandit2@yahoo.com!
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